Final Crit

 

3:48-4:57

  • How have formal elements of 2-D and time-based design been used to construct a musical experience, visually? Be specific

The time-based design creates a movement from point a to point b, much like a piece of music. It draws you through the composition smoothly and creates a narrative. Specifically speaking, the way the shapes and elements in the animation intersect, disappear, reappear, and morph create this effect. The fluid morphing of shape and color reminds me of looking out a car window and seeing the landscape go by. The elements of 2-d  and time-based design can take you through different landscapes much like that experience.

  • How does sound influence or “add value” to your understanding or experience of the visual and kinetic elements? Be specific

The added sound can put you in a specific setting or place. For example, when you hear water, you see water, or are put in a physical setting where you are near water, so everything visually kind of relates to that. When the visual element are in sync with that, it can be a powerful moment of ease, as well as when the visual elements are juxtaposed with the sound, creating a powerful tension.

  • Outside of interrelationships explicitly linked to shared audio-visual criteria, what are other significant formal connections or obstructions over the duration you analysed?

There are some obstructions in the sound that create jarring unwelcomed tension, jumps from loud sounds to soft sounds and visa-versa.

 

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Animation Process

This is the first animation loop I was playing around with. It was hand-drawn frame-by frame with a tablet and exported in photoshop:

try01

This is the second rough idea I had, playing more with the idea of hand-drawn lines looping outward to create movement:

try001.gif

in this iteration, I used the loop of lines interacting in an etherial way with the circle and connecting to the music:

try02.gif

The final product:

final.gif

Shared Sounds

How many sounds?:

2

which sounds?

#3  and #5

how many design strategies?

2

which strategies?

• repetition of sound, increase volume of a sound towards a climax

• teardrop falls to bottom, accompanied by an unexpected counterpoint sound

Polaroid Images

Images from: http://www.5election.com/2010/11/20/edwin-herbert-land-polaroid-company/

 

Images from: https://www.bostonglobe.com/magazine/2015/01/22/how-polaroid-created-world-need-now-shutterbugs/bQXzgOu4oxV3TzcB0TZlWK/story.html